Developed the Editor mode, Undo/Redo system, objects placement (voxel-based system), integration of Bullet Physics Engine, GUI implementation (Unity UI)
A industrial automation sandbox where industrial systems can be built and used together with the most common automation technologies.
Developed the Interface with third party technologies: TCP/UDP, Memory-Mapped Files, Industrial communication protocols (Modbus and OPC)
A tool for interoperability between the simulations FACTORY I/O and HOME I/O and automation technologies using node-based diagrams.
Developed the real-time heat transfer model, GUI implementation (Scaleform/Adobe Flash/AS 3.0)
A real time simulation of a smart house, covering a wide range of curriculum targets within Science, Technology, Engineering and Math.
Puzzle boggle game with numbers to practice mental calculation
Available for Android, iOS and Windows 10